#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
0

[CTCTexture]
farbschema_tex1
marcopolo senior .bmp

[CTCTexture]
farbschema_tex2
fenster.tga

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Annax Large
128
128
0
211
245
51

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Annax Medium SD
128
64
0
228
133
48

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Small
512
128
0
228
133
48

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################

###########################################
///// CARROCERIA /////

[mesh]
body/bau.o3d

[illumination_interior]
0
1
2
3

[mesh]
body/retrointerior.o3d

[illumination_interior]
0
1
2
3

[mesh]
body/borrachameio.o3d

[illumination_interior]
0
1
2
3

[mesh]
body/restoborracha1.o3d

[illumination_interior]
0
1
2
3

[mesh]
body/restoborracha2.o3d

[illumination_interior]
0
1
2
3


[mesh]
body/ladocabine.o3d

[illumination_interior]
0
1
2
3


[mesh]
body/cabine.o3d

[illumination_interior]
0
1
2
3

[matl]
painel.bmp
0

[mesh]
body/carroceria2.o3d

[illumination_interior]
0
1
2
3

[matl]
volante.bmp
0


************************
[mesh]
body/bancomotorista.o3d

[illumination_interior]
0
1
2
3

***************************
[mesh]
body/carroceria1.o3d

[illumination_interior]
0
1
2
3

[matl]
marcopolo senior .bmp
0

[matl_envmap]
envmap.bmp
0.1

*******************************

[mesh]
body/carroceria2.o3d

[illumination_interior]
0
1
2
3

[matl]
marcopolo senior .bmp
0

[matl_envmap]
envmap.bmp
0.1

***************************************

[mesh]
body/interior1.o3d

[illumination_interior]
0
1
2
3

*****************************

[mesh]
body/interior2.o3d

[illumination_interior]
0
1
2
3

*******************************

[mesh]
body/piso.o3d

[illumination_interior]
0
1
2
3

****************************

[mesh]
body/borracha1.o3d

[illumination_interior]
0
1
2
3

****************************

[mesh]
body/borracha2.o3d

[illumination_interior]
0
1
2
3

***************************

[mesh]
body/corremao1.o3d

[illumination_interior]
0
1
2
3

***************************

[mesh]
body/corremao2.o3d

[illumination_interior]
0
1
2
3

*************************

[mesh]
bancos/banco1.o3d

[illumination_interior]
0
1
2
3

*************************

[mesh]
bancos/banco2.o3d

[illumination_interior]
0
1
2
3


###################################################
Vidros
##################################################3

[mesh]
vidros/janelamotorista.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.30

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.02

[matl_alpha]
2

[matl_noZwrite]

******************************

[mesh]
vidros/vidro1.o3d

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]



[mesh]
vidros/vidro2.o3d

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

********************************


[mesh]
vidros/suporte.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.30

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.02

[matl_alpha]
2

[matl_noZwrite]


#####################################################
Rodas
#####################################################

[mesh]
rodas\rdd.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.13724
3.58341
0.44348
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105


[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]
origin_trans
1.13724
3.58341
0.44348
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

##############################################

[mesh]
rodas\rde.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.12614
3.58409
0.45007
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105


[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]
origin_trans
-1.12614
3.58409
0.45007
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

############################################


[mesh]
rodas\rtd.o3d

[newanim]
origin_trans
0.97500
-1.62790
0.43958
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

##############################################

*********************************************

[mesh]
rodas\rte.o3d

[newanim]
origin_trans
-0.94691
-1.63276
0.43931
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1


################################################################################
Portas
################################################################################

[mesh]
portas/porta1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.1


-------------------------------

[matl]
blanco.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

------------------------------

[newanim]
origin_trans
1.09205
2.83784
2.76992

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90

-----------------------------------------------------
[mesh]
portas/porta2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
blanco.tga
50

[matl_envmap]
envmap.bmp
0.1


-------------------------------

[matl]
blanco.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

------------------------------

[newanim]
origin_trans
1.09205
1.87589
2.76992

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
90

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90

------------------------------------------------------



**********************************
[mesh]
portas\porta3.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.005

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.03


-----------------------------
[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
------------------------------

[newanim]
origin_trans
1.09205
-2.41833
2.76992

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-90

[newanim]
anim_trans
door_3
-0.3
origin_rot_x
90

******************************


[mesh]
portas\porta4.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.005

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.03


-----------------------------
[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
------------------------------

[newanim]
origin_trans
1.09205
-3.37470
2.76992

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90

##########################################################
painel
###########################################################
**************************************************************************************

[mesh]
painel\pisopa.o3d

[illumination_interior]
0
1
2
3


[mesh]
painel\pmb.o3d

[illumination_interior]
0
1
2
3


[mesh]
painel\volante.o3d

[illumination_interior]
0
1
2
3

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.69029
3.28173
1.92378

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1436

########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.45
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
6.45
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


################################
PONTEiROS
###################################

[mesh]
painel\km.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.75728
3.53554
1.99897

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.88
delay
15

**********************************


[mesh]
painel\pontos.o3d

*************************************

[mesh]
painel\rpm.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.64546
3.52782
1.99897

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.88
delay
15

###############################################
retrovisor
###############################################

[mesh]
reflexion0.o3d

[mesh]
reflexion1.o3d

[mesh]
reflexion2.o3d

################################################
Luzes
################################################



Ré
***********************************************************************
[mesh]
luzes\re1.o3d

[matl_change]
foco.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
foco.bmp

*******************************

[mesh]
luzes\re2.o3d

[matl_change]
foco.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
foco.bmp

Piscas traseiros
*************************************************

[mesh]
luzes\setad.o3d

[matl_change]
foco.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
foco.bmp

************************************

[mesh]
luzes\setae.o3d

[matl_change]
foco.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
foco.bmp

************************************

[mesh]
luzes\farolA.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

*****************************************

[mesh]
luzes\farolB.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

Piscas Frente
***********************************************************************
[mesh]
luzes\setafD.o3d

[matl_change]
foco.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
foco.bmp

******************************
Freio Adicional
*******************************************


[mesh]
luzes/freioad.o3d

[matl_change]
foco.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
foco.bmp

[mesh]
luzes\setafE.o3d

[matl_change]
foco.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
foco.bmp

################################
piscas laterais
#################################

[mesh]
luzes\pld1.o3d

[visible]
lights_blinker_r
1

[matl_change]
foco.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
foco.bmp

***************************

[mesh]
luzes\pld2.o3d

[visible]
lights_blinker_r
1

[matl_change]
foco.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
foco.bmp

*******************************

[mesh]
luzes\pld3.o3d

[visible]
lights_blinker_r
1

[matl_change]
foco.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
foco.bmp

*************************************

[mesh]
luzes\ple1.o3d

[visible]
lights_blinker_l
1

[matl_change]
foco.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
foco.bmp

*************************************

[mesh]
luzes\ple2.o3d

[visible]
lights_blinker_l
1

[matl_change]
foco.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
foco.bmp

Luzes Topo
***********************************************************************
[mesh]
luzes\topo1.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

********************************

[mesh]
luzes\topo2.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

##############################################

Freio
***********************************************************************
[mesh]
luzes\luzdefreio.o3d

[matl_change]
foco.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
foco.bmp

*********************************

[mesh]
luzes\luzdefreio1.o3d

[visible]
lights_brems
1

[matl_change]
foco.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
foco.bmp

**********************************

[mesh]
luzes\luzdefreio2.o3d

[visible]
lights_brems
1

[matl_change]
foco.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
foco.bmp

#############################

[mesh]
luzes\cima1.o3d

[matl_change]
foco.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
foco.bmp

*************************

[mesh]
luzes\cima2.o3d

[matl_change]
foco.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
foco.bmp

##############################

Luzes Laterais
**************************************************

[mesh]
luzes\pld1.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

************************

[mesh]
luzes\pld2.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

**********************

[mesh]
luzes\pld3.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

***************************

[mesh]
luzes\ple1.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

********************

[mesh]
luzes\ple2.o3d

[matl_change]
foco.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
foco.bmp

##################

/////////////////////////////////////
Luzes Internas
////////////////////////////////////

0. Licht:
[interiorlight]
lights_fahrerlicht
0.1
140
140
140
-0.358
5.32
3.045

1: Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1.9
205
200
175
0
1.578
3.405

2: Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1.9
205
200
175
0
-2.638
3.405


[mesh]
luzes\luzinterior1.o3d

[illumination_interior]
0
1
2
3

[mesh]
luzes\luzinterior2.o3d

[illumination_interior]
0
1
2
3

[mesh]
luzes\luzinterior3.o3d

[illumination_interior]
0
1
2
3

[mesh]
luzes\luzinterior4.o3d

[illumination_interior]
0
1
2
3

########################################################
Itinerario Eletronico
########################################################

[mesh]
itinerario/bordaletreiro.o3d

[illumination_interior]
0
1
2
3


***************************

[mesh]
itinerario/matrix.o3d

[illumination_interior]
0
1
2
3

*******************************

[mesh]
itinerario/matrix_z.o3d

[matl]
matrix_z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
matrix_zi.bmp
elec_busbar_main

*****************************

[mesh]
itinerario/itinerario_cabine.o3d

[illumination_interior]
0
1
2
3

*****************************

#################################################
Fumaça
###################################################

[mesh]
chassis.o3d

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-0.82433
-4.50908
0.46392
-0.82433
-4.50908
0.46392
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0
0
0

Kochendes Kühlwasser

[smoke]
-0.82433
-4.50908
0.46392
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

###########################################################
Vidros chuvas
###########################################################

*********************************************************************
Vidros Motorista
*********************************************************************

[mesh]
vidros/vidrochuva1.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.30

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

-------------------------------------------

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[mesh]
vidros/vidrochuva2.o3d

[mouseevent]
cp_fahrerfenster1_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster1_pos
-0.3

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

-------------------------------------------

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------


***********************************************************

[mesh]
vidros/vidrochuva3.o3d

[matl]
adesivos.tga
0

[matl_alpha]
2

[matl_noZwrite]

---------------------------------------------

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

-------------------------------------------

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

*************************************************************



*************************************************

[mesh]
vidros/vidrotraschuva1.o3d

[matl]
adesivos.tga
0

[matl_alpha]
2

[matl_noZwrite]

---------------------------------------------

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

-------------------------------------------

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

********************************************************

[mesh]
vidros/vidrotraschuva2.o3d

[matl]
adesivos.tga
0

[matl_alpha]
2

[matl_noZwrite]

---------------------------------------------

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

-------------------------------------------

[matl]
blanco.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

------------------------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

#############################################################
Luzes painel
#############################################################


[mesh]
painel/pisca.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
painelN.bmp

################################


[mesh]
painel\bateria.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painelN.bmp

***************************************

[mesh]
painel\farolalto.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
painelN.bmp

*************************************

[mesh]
painel\farolbaixo.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painelN.bmp

********************************

[mesh]
painel\estacionario.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painelN.bmp

[mesh]
painel\luzesresto.o3d

[illumination_interior]
0
1
2
3

##################################################
Botões
##################################################

[mesh]
painel\alerta.o3d

[illumination_interior]
0
1
2
3

-----------------------------------------------

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
0
3.44903
1.97085

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-22

######################3

[mesh]
painel\btf.o3d

[illumination_interior]
0
1
2
3

-----------------------------------------------

[mouseevent]
cp_schluessel_mov

[newanim]
origin_trans
0
3.46761
1.96791

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_schluessel_rot
-18

#############################

[mesh]
painel\restobotoes.o3d

[illumination_interior]
0
1
2
3

################################


[mesh]
painel/horarios.o3d


*************************

[mesh]
painel\horarios.o3d

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[visible]
schedule_active
1

#####################################


##############################################
IBIS
##############################################

[mesh]
ibis/display.o3d

[illumination_interior]
0
1
2
3

[matl_change]
ibis_d.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibis_n.bmp




[mesh]
ibis/corpo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp
	


[mesh]
ibis/linha.o3d

[mouseevent]
IBIS_setmode_linie_kurs

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/rota.o3d


[mouseevent]
IBIS_setmode_route

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/destino.o3d


[mouseevent]
IBIS_setmode_ziel

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

-----------------------

[mesh]
ibis/1.o3d

[mouseevent]
IBIS_1

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/2.o3d


[mouseevent]
IBIS_2

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/3.o3d


[mouseevent]
IBIS_3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/4.o3d

[mouseevent]
IBIS_4

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/5.o3d

[mouseevent]
IBIS_5

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/cancela.o3d

[mouseevent]
IBIS_Loeschen

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/6.o3d

[mouseevent]
IBIS_6

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/7.o3d

[mouseevent]
IBIS_7

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/8.o3d

[mouseevent]
IBIS_8

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/9.o3d

[mouseevent]
IBIS_9

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/0.o3d

[mouseevent]
IBIS_0

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/enter.o3d

[mouseevent]
IBIS_eingabe

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/ibis.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/proxima_linha.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/linha_anterior.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

[mesh]
ibis/preto.o3d

####################################

[mesh]
painel/breakm.o3d


[illumination_interior]
0
1
2
3

[matl]
p1.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.01

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-0.94371
3.56169
2.04374

origin_rot_z
0

anim_rot
bremse_feststell_sw
-45
delay
10
maxspeed
360

[mesh]
painel/Sbreakm.o3d

[illumination_interior]
-1
-1
-1
-1

###############################

#################################################################################################################################

[mesh]
painel\pino1.o3d

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
cockpit_tuertaster1
-0.005

#################################################################################################################################

[mesh]
painel\pino2.o3d

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
cockpit_tuertaster2
-0.005

**************************

[mesh]
painel\pino3.o3d

#############################################################
Pedais
#############################################################

------------------------------------------
[mesh]
painel\acelerador.o3d

[illumination_interior]
0
1
2
3

[matl]
Pedal.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-0.53910
3.59296
1.21114

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
throttle
-22
-----------------------------------

[mesh]
painel\freio.o3d

[illumination_interior]
0
1
2
3

[matl]
Pedal.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-0.63557
3.59296
1.21114

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
Brake
-22
-----------------------------------

[mesh]
painel\embreagem.o3d

[illumination_interior]
0
1
2
3

[matl]
Pedal.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-0.81320
3.59296
1.21114

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
clutch
-22

#######################################
Sujeira
#######################################

[mesh]
Sujeira\ladoD.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********************************

[mesh]
Sujeira\ladoE.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

***********************************

[mesh]
Sujeira\teto.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

************************************

[mesh]
Sujeira\traseira.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]